I'm really excited to start my internship at SOE this
quarter as a game artist. It's an interesting turn I took the last three
quarters of my schooling at Ai being a media arts and animation major. I
got the internship because I asked to participate in the Game Art
Prototyping class instead of the Pre-Production course to get feedback
and guidance from professionals in the SOE Mentor program. I was
initially in charge of characters in our node, but since the style I am
most accustomed to fit the stylistic FreeRealms look we were trying to
embody, I ended up being the main concept artist and helped out with
modeling texturing environments as well as concepting rigging and
animating the characters.
Although I am incredibly excited so see where this path takes me, I'm
nervous because there are some differences about media arts vs game art
such as modeling low poly, game engines, compression, and things I don't
even know about to mention yet until I come across it, but I hope my
attitude to learn new things will not be a setback rather that I'm
moving forward. I have a really good feeling about the team, they all
seem very welcoming and easy to talk to, which is imperative for me
since I tend to ask a lot of questions! As far as a social aspect goes, I
know I'll fit in, my desk at home matches perfectly with the desks on
the FreeRealms team at SOE with my love for vinyl toys and nerf guns and
although I don't know the team very well I have a feeling I'll be able
to get along and work as a team just fine.
As the teams of FreeRealms and Clone Wars have just recently merged and
quite a few have left for a new project, there has been a lot of
re-organization of job roles, and it's uncertain what exactly I'll be
working on so I'm not sure what to expect being new to the field. This
is just fine with me; Until now I've been a "generalist" as a MAA
student, generally liking every subject I've come across. This
internship will both buff my skills in all areas but also see what
specialization would be best fit for me working in the industry.
Right now I've been working on concepting in Photoshop for a mode of
transportation (if you will), and it looks like I'll be working on the
model texture rig and animation as well. I got kind of a late start
since my machine was still being set up and needed IT's permission to
install a few things, but I'm excited to see it come together!