
Finished
iterating and exporting the anim cycles, and did some tintable housing textures. Learning what
size texture compression and filetypes particular to SOE's engine, and
hoping that when I've learned and become an expert after the internship
the team would rather hire me than hire someone new and train them how
it all works, since the game has been out for a long time the
directories are very populated and somewhat confusing!

Tintable
textures are completely new to me as an animation student but even the
other game art intern didn't know what it was. In FreeRealms the game is
designed so the user gets to customize as much as possible, and
tintable means the user can choose any color they'd like but still look
like a set material (ie concrete, tiles, pebble stones, etc), so the map
looks somewhat like an alpha map but instead the white is what is
color-changeable. I'm proud to say I made my first tintable texture and
it looks pretty good!
An EXAMPLE of a tintable housing object- the player would have been
able to change the blue parts, but not the wood color because it was
omitted from the tint map.